October 2006


Ack, sorry to have to reschedule on such short notice and for a second time, but we’re going to have to postpone the field trip to Virtual Laguna Beach for another week. I’d planned for guests from MTV, There.com, and Electric Sheep to join us on Skype tonight, but last week a virtual event wth the band Open Air Stereo came up for tonight that conflicted and required the guests attention. I was thinking we might still hop in and have a look at the event and the new episode of Laguna Beach which is airing in VLB tonight a day before it goes on TV, but I’ve decided it’s better to postpone the official future salon meeting until we can get some people on the podcast. Apologies. We shall persevere!

For everyone raring to go, at 6 PM PST you can watch the new episode of Laguna Beach in VLB, directly followed by an appearance from Open Air Stereo.

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The SL Future Salon now has its own podcast channel on MetaverseSessions.com compliments of John Swords AKA Johnny Ming. Our first podcast on the network–a conversation about transparency and lifelogging with Justin Hall and Mark Barrett–is up for listening. Some other cool updates to the SL Future Salon blog, group, and meetings coming soon.

The Second Life Library blog is now located at our website, InfoIsland.org. We’ve imported all the entries and comments, and the old blog will no longer be updated.




The new feed address is http://infoisland.org/feed/. You can add it to your feed-reader directly if you visit the site.




Apologies for any inconvenience.

Abstract:

10/11/2006: Update - Corel has released an update to Painter 9, called Painter 9.5, which adds alpha channel support for targa files. See Corel’s site for update information - the update is free for Corel Painter 9 owners. The files import into SL with transparency information intact. You must have the Painter 9.1 update installed before installing the 9.5 update.


 


 





 

Abstract:

10/11/2006: Updated to refer to Corel PSP versions 10 and 11, and include a download link for PSP XI trial version.

Note: This tutorial was created with Paint Shop Pro version 9. It also applies to versions 7 and 8, as well as versions 10 and 11 though there may be some slight variation. I don’t know if this technique works in earlier versions prior to PSP 7.

* If you are using the SL clothing templates, please see an important step at the end of this tutorial *

To create a texture with transparency in Paint Shop Pro:

1. Create a new transparent image - make sure the Transparent checkbox is checked, as shown below.


2. This will give you a blank transparent image. Transparency is indicated with a grey and white checkerboard pattern (this can be changed in preferences in PSP).


3. Create your image, using as many layers as you need to. Make sure that only the layers you want to appear in the final image are visible (turn off any guide layers, etc.). If you need assistance turning on and off layers, check the PSP help file. It is not necessary to flatten the image.


4. When you are ready to create the transparency, go to Layers—>New Mask Layer—>From Image on the menu bar at the top.




5. A dialog box will pop up asking for the source of the mask. Choose Source opacity, and make sure Invert Mask Data is not checked or you will get a reverse mask.

Rik Riel of The Click Heard Round the World blog created the greatest video of a skating tour around Info Island. For those of you who have not tried Second Life yet, hopefully this will give you a feel for some of the things there. It is only 3 minutes long, gives a great overview and has some fantastic upbeat music.




http://www.youtube.com/watch?v=jTQkzfz5osQ

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